

Each hit deals 75% less damage.Įffect: Block melee and projectile attacks for up to 1.5 seconds. It bounces to a nearby enemy after each hit, up to 2 hits. Attacks made by the fallen angel inflict amplify that increases damage taken by 25% for 5 seconds.Įffect: Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5 seconds. Can be recast up to 3 times.Įffect: Summons a fallen angel to fight for you for 15 seconds. Spawns a toxic fume that deals 20% magic damage every 0.8 seconds while slowing enemies by -25%.

Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets, and inflicts amplify that increases damage taken by 25% for 5 seconds.Įffect: Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Enemy melee attackers are knocked back.Įffect: Dash towards input direction and elude nearby enemies for 2.2s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5 seconds.Įffect: Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks target back and inflict Amplify that increases damage taken by 25% for 5 seconds.Įffect: Increase movement speed by 10% and block melee and projectile attacks in front of you for 2 seconds. After 1.2 seconds the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.Įffect: Summon a mosquito that chases an enemy and explodes after 1s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.Įffect: Raise a bone pile from below that explodes at the target dealing 125% magic damage and apply a fading snare that lasts for 1 second.Įffect: Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. Deals 150% magic damage and heals self for 150% of your spell power over 3.5 seconds. Each target hit heals self for 25% of your spell power.Įffect: Dash forward and strike enemies in a line. Your next primary attack deals 25% bonus damage and heals you for 6% of your maximum health.Įffect: Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Heals ally for 100% and self for 40% of your spell power on ally hit.Įffect: A shadow projectile that deals 200% magic damage and inflicts a 1 second fading snare.Įffect: Dash towards input direction and elude nearby enemies for 2.2 seconds. Knocks nearby enemies back when the shield is applied.Įffect: Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Turn non-material for 1.2 seconds when this effect triggers.Įffect: Apply a shield to target ally or self that shields the target for 200% of your spell power. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. These are organized by Affinity.Įffect: Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5s.Įffect: Block melee and projectile attacks for 1.5 seconds. Here is a list of Magic Abilities you can find including their effects, location, and how you can unlock them.

It's important to note that these abilities can only be unlocked by defeating certain enemies, therefore some abilities cannot be obtained until you reach higher levels.
