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Chilling v rising
Chilling v rising










chilling v rising

Each hit deals 75% less damage.Įffect: Block melee and projectile attacks for up to 1.5 seconds. It bounces to a nearby enemy after each hit, up to 2 hits. Attacks made by the fallen angel inflict amplify that increases damage taken by 25% for 5 seconds.Įffect: Send out a Spectral Wolf that deals 100% magic damage, inflicts a fading snare and weakens the target reducing damage output by 30% for 5 seconds. Can be recast up to 3 times.Įffect: Summons a fallen angel to fight for you for 15 seconds. Spawns a toxic fume that deals 20% magic damage every 0.8 seconds while slowing enemies by -25%.

chilling v rising

Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets, and inflicts amplify that increases damage taken by 25% for 5 seconds.Įffect: Summon spiderlings that chase down your enemy and explode when nearby dealing 100% magic damage. Enemy melee attackers are knocked back.Įffect: Dash towards input direction and elude nearby enemies for 2.2s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5 seconds.Įffect: Launch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks target back and inflict Amplify that increases damage taken by 25% for 5 seconds.Įffect: Increase movement speed by 10% and block melee and projectile attacks in front of you for 2 seconds. After 1.2 seconds the pillar erupts in a powerful burst of energy dealing 75% magic damage to enemies and healing allies for 75% of your spell power.Įffect: Summon a mosquito that chases an enemy and explodes after 1s. A nova of blood erupts when the effect ends dealing 150% magic damage to the victim and nearby enemies.Įffect: Raise a bone pile from below that explodes at the target dealing 125% magic damage and apply a fading snare that lasts for 1 second.Įffect: Call down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. Deals 150% magic damage and heals self for 150% of your spell power over 3.5 seconds. Each target hit heals self for 25% of your spell power.Įffect: Dash forward and strike enemies in a line. Your next primary attack deals 25% bonus damage and heals you for 6% of your maximum health.Įffect: Channel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Heals ally for 100% and self for 40% of your spell power on ally hit.Įffect: A shadow projectile that deals 200% magic damage and inflicts a 1 second fading snare.Įffect: Dash towards input direction and elude nearby enemies for 2.2 seconds. Knocks nearby enemies back when the shield is applied.Įffect: Launch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Turn non-material for 1.2 seconds when this effect triggers.Įffect: Apply a shield to target ally or self that shields the target for 200% of your spell power. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. These are organized by Affinity.Įffect: Shield self and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5s.Įffect: Block melee and projectile attacks for 1.5 seconds. Here is a list of Magic Abilities you can find including their effects, location, and how you can unlock them.

chilling v rising

It's important to note that these abilities can only be unlocked by defeating certain enemies, therefore some abilities cannot be obtained until you reach higher levels.












Chilling v rising